#ifndef __OBJECT3D_H__
#define __OBJECT3D_H__

#include <d3dx9.h>

class Object3D
{
public:
				Object3D( );
				~Object3D( );
	
	void		translate( float x, float y, float z );
	void		scale( float sx, float sy, float sz );
	void		rotate( float x, float y, float z );
public:
	D3DXMATRIX	matrix;
};

#endif